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XAVIER FRANCESCH SABATÉ
PROJECTS

Shutdown Game - Master's degree final project
3D Twin Stick Shooter game made in a game engine developed alongside. The team was composed by 17 programmers and 5 artists.
I worked in this project as a 3D artist and game designer.
I was in charge of creating the melee enemy of the game, modeling and texturizing 3D assets (props and buildings) for the three levels, building part of the second level inside the engine and illuminating the second and the third level of the game.
I worked in this project as a 3D artist and game designer.
I was in charge of creating the melee enemy of the game, modeling and texturizing 3D assets (props and buildings) for the three levels, building part of the second level inside the engine and illuminating the second and the third level of the game.

Shutdown Game - Master's degree final project
3D Twin Stick Shooter game made in a game engine developed alongside. The team was composed by 17 programmers and 5 artists.
I worked in this project as a 3D artist and game designer.
I was in charge of creating the melee enemy of the game, modeling and texturizing 3D assets (props and buildings) for the three levels, building part of the second level inside the engine and illuminating the second and the third level of the game.
I worked in this project as a 3D artist and game designer.
I was in charge of creating the melee enemy of the game, modeling and texturizing 3D assets (props and buildings) for the three levels, building part of the second level inside the engine and illuminating the second and the third level of the game.

Shutdown Game - Master's degree final project
3D Twin Stick Shooter game made in a game engine developed alongside. The team was composed by 17 programmers and 5 artists.
I worked in this project as a 3D artist and game designer.
I was in charge of creating the melee enemy of the game, modeling and texturizing 3D assets (props and buildings) for the three levels, building part of the second level inside the engine and illuminating the second and the third level of the game.
I worked in this project as a 3D artist and game designer.
I was in charge of creating the melee enemy of the game, modeling and texturizing 3D assets (props and buildings) for the three levels, building part of the second level inside the engine and illuminating the second and the third level of the game.

Shutdown Game - Master's degree final project
3D Twin Stick Shooter game made in a game engine developed alongside. The team was composed by 17 programmers and 5 artists.
I worked in this project as a 3D artist and game designer.
I was in charge of creating the melee enemy of the game, modeling and texturizing 3D assets (props and buildings) for the three levels, building part of the second level inside the engine and illuminating the second and the third level of the game.
I worked in this project as a 3D artist and game designer.
I was in charge of creating the melee enemy of the game, modeling and texturizing 3D assets (props and buildings) for the three levels, building part of the second level inside the engine and illuminating the second and the third level of the game.

Shutdown Game - Master's degree final project
3D Twin Stick Shooter game made in a game engine developed alongside. The team was composed by 17 programmers and 5 artists.
I worked in this project as a 3D artist and game designer.
I was in charge of creating the melee enemy of the game, modeling and texturizing 3D assets (props and buildings) for the three levels, building part of the second level inside the engine and illuminating the second and the third level of the game.
I worked in this project as a 3D artist and game designer.
I was in charge of creating the melee enemy of the game, modeling and texturizing 3D assets (props and buildings) for the three levels, building part of the second level inside the engine and illuminating the second and the third level of the game.

Shutdown Game - Master's degree final project
3D Twin Stick Shooter game made in a game engine developed alongside. The team was composed by 17 programmers and 5 artists.
I worked in this project as a 3D artist and game designer.
I was in charge of creating the melee enemy of the game, modeling and texturizing 3D assets (props and buildings) for the three levels, building part of the second level inside the engine and illuminating the second and the third level of the game.
I worked in this project as a 3D artist and game designer.
I was in charge of creating the melee enemy of the game, modeling and texturizing 3D assets (props and buildings) for the three levels, building part of the second level inside the engine and illuminating the second and the third level of the game.

Shutdown Game - Master's degree final project
3D Twin Stick Shooter game made in a game engine developed alongside. The team was composed by 17 programmers and 5 artists.
I worked in this project as a 3D artist and game designer.
I was in charge of creating the melee enemy of the game, modeling and texturizing 3D assets (props and buildings) for the three levels, building part of the second level inside the engine and illuminating the second and the third level of the game.
I worked in this project as a 3D artist and game designer.
I was in charge of creating the melee enemy of the game, modeling and texturizing 3D assets (props and buildings) for the three levels, building part of the second level inside the engine and illuminating the second and the third level of the game.

Shutdown Game - Master's degree final project
3D Twin Stick Shooter game made in a game engine developed alongside. The team was composed by 17 programmers and 5 artists.
I worked in this project as a 3D artist and game designer.
I was in charge of creating the melee enemy of the game, modeling and texturizing 3D assets (props and buildings) for the three levels, building part of the second level inside the engine and illuminating the second and the third level of the game.
I worked in this project as a 3D artist and game designer.
I was in charge of creating the melee enemy of the game, modeling and texturizing 3D assets (props and buildings) for the three levels, building part of the second level inside the engine and illuminating the second and the third level of the game.

Shutdown Game - Master's degree final project
3D Twin Stick Shooter game made in a game engine developed alongside. The team was composed by 17 programmers and 5 artists.
I worked in this project as a 3D artist and game designer.
I was in charge of creating the melee enemy of the game, modeling and texturizing 3D assets (props and buildings) for the three levels, building part of the second level inside the engine and illuminating the second and the third level of the game.
I worked in this project as a 3D artist and game designer.
I was in charge of creating the melee enemy of the game, modeling and texturizing 3D assets (props and buildings) for the three levels, building part of the second level inside the engine and illuminating the second and the third level of the game.

Shutdown Game - Master's degree final projec
3D Twin Stick Shooter game made in a game engine developed alongside. The team was composed by 17 programmers and 5 artists.
I worked in this project as a 3D artist and game designer.
I was in charge of creating the melee enemy of the game, modeling and texturizing 3D assets (props and buildings) for the three levels, building part of the second level inside the engine and illuminating the second and the third level of the game.
I worked in this project as a 3D artist and game designer.
I was in charge of creating the melee enemy of the game, modeling and texturizing 3D assets (props and buildings) for the three levels, building part of the second level inside the engine and illuminating the second and the third level of the game.
Projects
3d assets
3D Assets
The Shining - Diorama of the elevator scene - (40479 Tris)
Diorama simulating how the elevator scene of The Shining was recorded. Modeled in 3dsMax and texturised using only albedo maps merged into a single diffuse complete map of the whole illuminated scene.
Contact
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